In a small-town Montana school at age 12, Brent Weeks met the two great loves of his life. Edgar Allan Poe introduced him to speculative fiction and the power of literature to transcend time and death and loneliness. Fate introduced him to The Girl, Kristi Barnes. He began his pursuit of each immediately.
The novel was a failure. The Girl shot him down.
Skipping the boring parts, since then, Brent has written eight best-selling novels with the Night Angel Trilogy and the Lightbringer Series, won several awards, and sold a few million books.
Brent and his wife Kristi live in Oregon with their two daughters. (Yeah, he married The Girl.)
What I’m Playing – Full Review
Sea of Thieves is a beautiful, joyful, pulse-quickening, sweet tech demo. The team obviously spent enormous effort, skill, and time in getting the water and the wind and the sailing just exactly right—and they are marvelous! Unfortunately, after years of development, they have little game to go with them. And the game industry has seen too many games live too long in development. This is a real problem, because a game that stays in development too long dies. A novel too long in development risks being over-written, but the tech doesn’t move past it. A novel in the works for ten years may risk feeling old school, or thrillers may seem ripped from yesterday’s headlines, but most genres are insulated from the dangers of time. A game in development for a decade, however…